Channel Theory IV: Applications

Channel theory can be used for various purposes, some theoretical and some practical. The test of a theory that purports to describe stylistic differences among gamers is whether it can actually be used to describe the many differences that crop up among gamers. Channel theory works to illustrate the Diversity rule, aids in useful discussion, and the provides for detailed description of specific game styles, so it achieves the goal set for it.

Illustrates the Diversity Rule

Channel theory works well to illustrate the Diversity Rule. It works better to illustrate the rule than the most common such descriptive theories such as the Threefold and GNS. While those two theories posit differences in approach, Channel theory highlights more differences even at the most basic level.

Channel theory offers six elemental concerns at the most basic level, with the possibility of more being identified in the future. These are just the basic concerns that gamers bring to games with them and the elements identified suggest a great range of whatıs possible using them.

When the detail channels are considered, the ability of the theory to illustrate the Diversity Rule becomes readily apparent. There is no limit to the number of channels that a GM can use to describe a campaign or that a player can use to describe personal preferences. Two such descriptions can match on two dozen channels and then differ on a final two, showing that the theory allows for even subtle differentiation.

The fashion in which channels get rated also allows for subtle differentiation. The description involves a mix of indicators and specifically involves short notes for clarification. those notes can provide further indications of slight differences among styles.

Aids in Useful Discussion

An important consideration when discussing game situations is that of what sort of feedback is desired. Channel theory allows for a distinct description of the approach taken and provides structure for the sort of feedback that is desired. A person can ask for feedback with the understanding that some elements are desired and others arenıt and the discussion that arises can be free of conflict on that level.

The theory also allows for feedback to be garnered with varied levels of restriction on suggestion. One can ask for feedback based solely on the elemental concerns involved and get wide-ranging advice involving those. One can ask for feedback based on both elemental and customary concerns to provide greater limitation on advice, and one can ask for feedback that matches an even more detailed description of style.

Describes Existing or Intended Campaigns

Channel theory allows all players to describe their preferences in detail and compare notes in discussion. This lets players figure out what other stylistic preferences may be compatible with their own, although different, and which are likely to not mesh at all. Reactions to different games and scenarios can be discussed with greater understanding how they play to personal preferences in different ways.

It proves truly useful when recruiting new players for an existing campaign. The GM can provide a detailed description of the campaign to give to prospective players. Use of the description can remove instances where strong assumption clashes lead to players leaving campaigns or not fitting into groups from the outset.

Copyright 2003 by Larry D. Hols. All rights reserved.